#ifndef _CREATE_SCENE_
#define _CREATE_SCENE_

#include "aerial\Scene\Scene.h"

namespace air {
	class Button;
	class IGuiObject;
};

using namespace air;


/**
 * @brief Scene when the game just started
 */
class CreateScene: public IScene
{
public:
	CreateScene()
	{
		frameWidth = frameHeight = 0;
		flashWidth = flashHeight = 0;
		status = 0;
	};
	bool initialize();
	void Enter();
	void Leave();
	/**
	 * brief messagebox when button pressed
	 */
	void back();

	bool update(float dt);
	bool render(float dt);
private:
	float frameWidth, frameHeight;
	float flashWidth, flashHeight;
	int status;
};

#endif
